Creativity+the+Killer+App

NEED to connect kinestethic with thinking Ex: circles: all kids get bubble sheet, decorate any bubble any way you want. dont get hung up what they ARE, kids stop themselves for fear of what others might think about--don't "stop" ourselves, volume--need a volume of practice and solutions before we decide--quantitiy Failure - the "F" is the new "A" - support them through the process, you don't learn until you fail failure creates resiliency FAILURE is an option Happiness IS SUPER important Explore: web, outdoors, PLN, music (spotify) Cross pollination: communities, guests, visits- get out there and network- SXSW Design Thinking in Action - all different, eclectic people to drive thinking Divergent thinking:FLUX game, with every game card you play, the goals and rules change, storytelling, games, Hyperstudio, What if I do this or that? YES you can Teachers: modeling openness, encourage failure Open Language: could, might, piossible, how else, tell us more Methods: mashups, mimicry of the masters, design thinking, tinkering, exhibitions, etc. Experience: LOTS of different ideas and situations Assessment: Can it be measured? Follow #creativethinking or #creativelearning on Twitter
 * Creativity, the Killer App- Terri -Monday 12:45** [[image:Creativity.JPG width="256" height="128"]]
 * Creativity** - different definitions, should be fun and expressive [|- Star Wars Snowflakes] #value - personal growth, figuring out my interests and choices (example journals) - creating a new thing, or new to ME --creativity is not just for artists -part of it is timing, too- right time to learn it, try it, tweak it - when cultural trends need to cycle back --creativity doesn't happen solo --creativity is NOT innate, all people have it --look in the mirror, all the brain research says so ex: Austin and the butterfly - good at listening to feedback with critical friends....go through revision procession, feedback, social collaboration BIG difference at the end- students get it!
 * PLAYFULNESS cultivates Creativity - fold airplane, put dreams on it -playful moment....fly it at two targets - playful state of mind, helps us think about what a project could be** **Playfulness allows us to create things: Seth Godin Stop Stealing Dreams - free e-book,** //What are you doing to fuel my kids' dreams?// CONDITIONS FOR CREATIVITY : #condiitionsPlayfulness, time, exploration, failure, variety real, challenging problems, freedom/ autonomy/choice, clear understanding of constraints and resources: time, money, tools, team, MOVEMENT, encouragement and recogntion, knowledge/skills/expertise/mastery
 * Teresa Amabile, PhD,** Harvard Business, creativity requires an incubation period; peple need tine to soak in a problem and let the ideas bubble up
 * __Creativity Tools__**
 * __Can you TEACH creativity?__**